Reply: Memoir '44:: General:: Re: Arnhem--Best of the Battle Packs?
by Taeblewalker Interesting. We played a "Rubber Match" yesterday. The Germans won the first game handily. But then we switched sides and the Allies won, just before their card hand reduction was going...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: General:: Re: Slave 1 observations
by GrelvisPhiros wrote:After looking through the stock photo of Slave 1 and all its components and comparing to known cards, I was able to figure out what a few of the upgrade cards were:2...
View ArticleReply: Arkham Horror:: General:: Re: New to Arkham, but having way too easy a...
by mccrispyVandervecken wrote:So it turns out we were doing it wrong...At the start of the game there's a clue in every red location!!! We hadn't been putting those clues down. So if anything, we were...
View ArticleReply: Arkham Horror:: General:: Re: FFG Dice
by The Professor @ Doc, Sorry for the late response, but mccrispy covered it accurately.@ mccrispy, thanks...and isn't that your response at Nov 12th @ 10:23 :p
View ArticleReply: Battlestar Galactica: Exodus Expansion:: General:: Re: Centurions too...
by downeymb Not using Cylon leaders would also help a great deal.
View ArticleNew Image for Star Wars: X-Wing Miniatures Game
by UthorocFlight of the Redeemer Mission - Start of Turn 3
View ArticleThread: Star Wars: X-Wing Miniatures Game:: General:: ID Tokens - A 228 point...
by Grelvis Why so many ID tokens in this game. After Wave 1, Id tokens go upto 19. Being the cheapest Generic Pilot is Academy Pilot at 12 points, that creates a minimum of a 228 point game to field a...
View ArticleReply: Arkham Horror:: General:: Re: Crafthulhu displays: time is running out!
by The Professor We will soon be working on the Cthulhu-gyrocopter...But seriously, thanks Bob and to those who continue to support our endeavor. Yesterday I was interviewed for the podcast...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: General:: Re: ID Tokens - A 228...
by jttm Don't both sides use the ID tokens?
View ArticleReply: Rise of Empires:: Rules:: Re: Rise of nations, some things that i don...
by njdpr thank you very much :)probably more question will occur, but this is enough for now.thanks again!!
View ArticleThread: Zombicide:: Rules:: One more car question.
by Morbaus The rules say to allocate wounds in same priority as with ranged weapons,but worded ambiguously. Are Fatties and Obamanations immune to cars?Cars don't makes, but the survivors still do even...
View ArticleReply: Arkham Horror:: Variants:: Re: Simplying the Other World Encounter Deck
by mccrispyRadulla wrote:Playing with too many expansions at once seriously nerfs the expansion board Other Worlds. You should feel sad and haunted in Carcosa, and be scared completely spitless of...
View ArticleReply: Arkham Horror:: Rules:: Re: Gates and monsters
by mccrispyRadulla wrote:gert74 wrote:By this logic it also follows that if you are playing with 5 or more Investigators, you should place 2 monsters when drawing one of these Encounters.I believe this...
View ArticleThread: Ad Astra:: Rules:: Any solitaire variant?
by mapiu2001 This game doesn´t own a solitaire variant. Any ideas?
View ArticleReply: Zombicide:: Rules:: Re: One more car question.
by Scorpion0x17 Yup, Fatties and Aboms are immune to cars.The important part is how much damage is inflicted, not the hit priority rules:Zombicide PDF rule book wrote:Each :bd6-4:, :bd6-5: or :bd6-6:...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: General:: Re: ID Tokens - A 228...
by kamekkusu I am grateful for all the ID tokens. I like to use the ID tokens on every ship (even unique pilots) as it can tend to help speed up the game if they are in ascending order. I've never used...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: General:: Re: Critical Hit Tokens...
by haslo Redundant, yes. Useless, not at all.
View ArticleReply: Zombicide:: Rules:: Re: One more car question.
by Loophole Master To clarify, Fatties and Abominations ARE attecked by the car, but the 1-damage isn't rnough to hurt them, so they absorb all the attacks once the targeting priority gets to them...
View ArticleReply: Arkham Horror:: Rules:: Re: Final battle combat successes question
by mccrispyKobold Curry Chef wrote:Solo games are by far the easiest way to kill the GOO in the final battle. And Yig is a bit of a pushover. So, that's not really a good way to judge the rule. The FAQ...
View ArticleReply: Zombicide:: Rules:: Re: One more car question.
by iNano78Morbaus wrote:The rules say to allocate wounds in same priority as with ranged weapons,but worded ambiguously. Are Fatties and Obamanations immune to cars?Cars don't makes, but the survivors...
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