Reply: Android: Netrunner:: Strategy:: Re: Stimhack
by hollis I've branched off the "who has the edge in late game" discussion to this thread.
View ArticleReply: Android: Netrunner:: Strategy:: Re: identity winrates at specific...
by hollis Here are the accompanying frequency distributions of game lengths (in turns), given that a specific identity (NBN, Kate, Gabe, etc...) or faction (corp, runner) won.
View ArticleReply: A Game of Thrones: The Card Game:: General:: Re: solitaire joust?
by charlesting Joust is two players right? So if u just play both sides...
View ArticleReply: Android: Netrunner:: Strategy:: Re: identity winrates at specific...
by flamejuggler awesome infoporn.you can definitely tell which 2 corp factions can consistently win via flatline!the runner clearly has the advantage early game while the corp is still icing up,...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: To Shoot Your...
by ScottieATF Solodan wrote:Always fire. Always.If you have TL one of my TIE, then I'm using Evade.If you have a TIE at range 3, there is a *chance* that evade is not there for one reason or...
View ArticleReply: Android: Netrunner:: Strategy:: Re: identity winrates at specific...
by Excalabur Do you have the contrary historgrams handy? (Turn game ended given that the loser was identity X) For the sides this is obviously trivial, less so for the identities.
View ArticleReply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: To Shoot Your...
by ScottieATF rashktah wrote:I think PTs are too expensive to be wasted without Focus.And I know you are pretty dead wrong about that.You maximize your damage, particularly at Range 3, by firing the...
View ArticleReply: Android: Netrunner:: Strategy:: Re: First Constructed Deck - NBN
by flamejuggler i thought shipment from kaguya was super efficient initially, but i never felt like the extra advancement was THAT valuable to me. Usually the "extra" advancement counter (vs just...
View ArticleReply: Android: Netrunner:: Strategy:: Re: Stimhack
by Pyjam hollis wrote:Azgard12 wrote:Well, with or without the Stimhack, I would have lost.With it, it's a dead card in my hand.Without it, it could have potentially been anything else....Yes, but in...
View ArticleReply: Android: Netrunner:: Strategy:: Re: identity winrates at specific...
by hollis Excalabur wrote:Do you have the contrary historgrams handy? (Turn game ended given that the loser was identity X) For the sides this is obviously trivial, less so for the identities. I was...
View ArticleThread: Sid Meier's Civilization: The Board Game - Fame and Fortune::...
by petercox I'm not playing with Great People, but still like the idea of keeping this relic.Anyone got any alternative ideas for a reward rather than the 2 great people?Maybe a free great person...
View ArticleReply: A Game of Thrones: The Board Game (Second Edition):: Rules:: Re:...
by ValyanaKim And dont forget, a port may never have more than 3 ships within its boundaries. This is additional to the normal supply rules
View ArticleReply: Sid Meier's Civilization: The Board Game:: Rules:: Re: Village tokens...
by monkeyhandz Moved to Sid Meier's Civilization: The Board Game - Rules
View ArticleReply: Star Wars: X-Wing Miniatures Game:: News:: Re: 1st FAQ Up
by sigmazero13 NZRPGR wrote:sigmazero13 wrote:My problem is now you have a situation that in Turn 1, the bases are touching and, per the rules, cannot shoot each other. In Turn 2, they are still...
View ArticleReply: Sid Meier's Civilization: The Board Game:: Rules:: Re: Losing a fight...
by monkeyhandz Moved to Sid Meier's Civilization: The Board Game - Rules
View ArticleReply: Star Wars: X-Wing Miniatures Game:: Variants:: Re: Capture the Flag...
by Three Headed Monkey Changed reinforcements to allow for different ship types. Changed the rules for scanning satellites so that a satellite being 'carried' by a ship is dropped on the spot when...
View ArticleReply: Android: Netrunner:: Strategy:: Re: Stimhack
by hollis Pyjam wrote:hollis wrote:Azgard12 wrote:Well, with or without the Stimhack, I would have lost.With it, it's a dead card in my hand.Without it, it could have potentially been anything...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: News:: Re: First World...
by haslo http://www.fantasyflightgames.com/edge_news.asp?eidn=3677For everybody else who was looking for the link :pI guess it'll be The Night Of The Swarms indeed - and a good test whether they're...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: To Shoot Your...
by LeximusMaximus Great, kid. Don't get cocky!
View ArticleReply: Cosmic Encounter:: General:: Re: Walking Dead
by badgerthebrave I have just read that issue and laughed my tits off. Then got to wondering what the artist had in mind, because it looks nothing like Tom Vasel!!!
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