Reply: Android: Netrunner:: General:: Re: Tracking the ranking
by Aweberman I don't think so. All of the statistics for a game -- average rating, number of ratings, BGG rating, rank, average weight, number if weights, votes for subdomain, all of it -- only gets...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: General:: Re: Alignments for...
by robertsjf Peace and Order!
View ArticleThread: The Republic of Rome:: General:: Solitaire?
by futhee I've always been intrigued by this game, although it looks a bit daunting. How well does this play solitaire?
View ArticleReply: Descent: Journeys in the Dark (second edition):: General:: Re:...
by ninjadorg Castle Daerion! Just kidding. Definitely the interlude - the rest are a bit dull. I wish they'd put in more in-depth adventures like the interludes.
View ArticleReply: Descent: Journeys in the Dark:: Strategy:: Re: Kursbeck! (fav hero)
by shnar Corbin, for similar reasons. His -1 damage negates a good number of traps and it effectively acts as +1 armor.In Sea of Blood, Runemaster Thorn is by far the most useful.-shnar
View ArticleReply: Android: Netrunner:: General:: Re: Tracking the ranking
by clydeiii Ah, that I didn't realize. Updating number of ratings seems simple enough and wouldn't require a cron job, but that a rating update might. Are you certain this is how it actually works?In...
View ArticleReply: Android: Netrunner:: General:: Re: Tracking the ranking
by Daramere Well, I suppose there's no reason not to ask, but I can think of reasons why BGG wouldn't want to answer. You make the precise algorithms public, and then people can set out to game them...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: How to beat...
by kmanweiss Here's my reasoning.The two ships just tried to occupy the same exact spot in space. The one that moved last had to do an emergency evasive manuever to avoid the collision (which is why...
View ArticleReply: Descent: Journeys in the Dark (second edition):: General:: Re:...
by demonhanz ninjadorg wrote:Castle Daerion! Just kidding. Definitely the interlude - the rest are a bit dull. I wish they'd put in more in-depth adventures like the interludes.Agreed! It'd be very...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: How does...
by Dexter345 For all skills, there are several different "costs" that may be paid to activate them.1. Action (uses one of your two Actions for this turn)2. Exhaust (may only be used once per turn)3....
View ArticleReply: Star Wars: X-Wing Miniatures Game:: General:: Re: Alignments for...
by adkwatt I was thinking along the same lines. You could put together a Firespray and some Y-Wings and have a pirate squadron. (In the books and video games Y-Wings are everywhere since they're so...
View ArticleReply: Power Grid:: Variants:: Re: Ever tried making loans available in Power...
by ringo84 I find it very amusing that an American suggests to implement loans in Power Grid and instantly a German (I am one myself) states that this would not be a good addition. Perfect display of...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: How does...
by Floydski demonhanz wrote:Right, but nowhere does it ever say that the arrow=exhaust. It clearly states that the arrow indicates an action, and nothing more. Painkeeper gave you plenty of examples...
View ArticleReply: Descent: Journeys in the Dark (second edition):: Rules:: Re: How does...
by Painkeeper Floydski wrote:[...] Rest only requires one action correct? (ie. Resting doesn't require me to "only" do Rest for my entire turn. I could do an action... then Rest)Correct: rest is an...
View ArticleReply: Battlestar Galactica: Exodus Expansion:: Sessions:: Re: A Stalemate of...
by Adria oriecat wrote:Higher Power turns my massive 6-spike into a huge plus for the humans. The 12-point swing actually earns them a morale as they pass with flying colours. I am cursing at...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: How to beat...
by weishaupt delinear wrote:kmanweiss wrote:Yes, if you are in base contact with another ship, you can not fire at that ship. So if Ship A overlaps Ship B, Ship B loses his action and neither of them...
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