Reply: The Lord of the Rings: The Card Game:: Strategy:: Re: Finally a deck...
by DywnarcGet ride of two cards and get two Nolder hammersmith.I would get rid of one of the songs for one.You have lots of usefull attachments, some of them very usefull, but only one offs, like...
View ArticleReply: Elder Sign:: General:: Re: curious about solo
by Jude I enjoy it more as a solo game than as a co-op.I usually use 3 investigators because that is how many easily fit on my table! :D I would recommend starting with four (that is supposedly how...
View ArticleReply: The Lord of the Rings: The Card Game:: Strategy:: Re: Finally a deck...
by DywnarcLooking over the deck again, if this is ment to be a versitle deck that can deal with a few quests, I see a problem with enemies.Glorfindle hits hard for a starting hero, but in a lot of...
View ArticleReply: Arkham Horror:: General:: Re: solo opinions
by TwoShedsJackson It plays very well, I learned to play it by soloing it, using 3 investigators. There's no hidden information and it's co-operative so it solos well.
View ArticleReply: Elder Sign:: General:: Re: curious about solo
by tigerwiccanJude wrote:I enjoy it more as a solo game than as a co-op.I usually use 3 investigators because that is how many easily fit on my table! :D I would recommend starting with four (that is...
View ArticleNew Image for Mansions of Madness
by TurmoottiAltar markers that i made. LED-light inside them.
View ArticleReply: Arkham Horror:: General:: Re: solo opinions
by Pip Count 167 I also enjoy AH solo, and regularly play it alone.Lately my preference is to play with the four player rules for monster limits, but use only two investigators, giving them two turns...
View ArticleReply: Android: Netrunner:: Rules:: Re: Newbie Questions
by IranonFileAccess wrote:dpolishsensation wrote:My wife and I have played a few games so far, but still have a couple questions:1) You can kind of think of it as starting with six cards, but I think...
View ArticleReply: Elder Sign:: General:: Re: curious about solo
by senorcoo I play one investigator with permadeath. You die, you lose.
View ArticleReply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: World Championship...
by RogueThirteenCapAp wrote:timonkey wrote:CapAp wrote:(a lot)You're assuming that you can put lists in ranked order and that all higher ranked lists beat all lower ranked lists, with no possibility...
View ArticleReply: Elder Sign:: General:: Re: curious about solo
by 2d20 IMO this is an underrated title and one of my favorite solitaire games. As Jude alluded, the more investigators the easier. I play with one or two for a tough fun challenge. To me the mythos...
View ArticleReply: Railways of the World:: General:: Re: What happened with the expansion...
by bkunes RONA just passed the $20K funding mark! Nice!!
View ArticleReply: Arkham Horror:: General:: Re: FFG Dice
by The Professor Dan, You're right...there are absolutely no rolls for which you can't determine the number, as long as you have a Blessed die with your combination of Chessex dice. Opposite sides of...
View ArticleThread: A Game of Thrones: The Board Game (Second Edition):: Strategy::...
by aegir1 Hey guys,I'm going to be playing some aGoT this week and I'm going to be Martell. Assuming I have a very good alliance with Baratheon, how would I go about destroying Tyrell asap and...
View ArticleReply: Star Wars: X-Wing Miniatures Game:: Strategy:: Re: World Championship...
by RogueThirteenCapAp wrote:(5) Planning out the moves of seven-eight TIEs each turn (especially if they can be activated in any order you want each time) is both intellectually exhausting and...
View ArticleReply: Android: Netrunner:: Rules:: Re: Newbie Questions
by ffaristocratMalgamus wrote:Correction on Wyrm. You need to raise its strength to match the ICE so it can interact then lower the strength of the ICE to 0 then you can break its subroutines.You pump...
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