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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: This game needs some re-balancing

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by charlest

foulksy wrote:

ferris1971 wrote:

After playing a few My problem with the OP is the same problem I have with every post on every new game by a new player stating that in their 2 hours of reviewing the game they've decided that it's broken. Go look at every single game in BGG and you'll find someone trying to apply 'balancing' house rules after a hand full of games. The truth is it's just usually not necessary. USUALLY, a few more plays is all they really need. It gets a little old, so if I seem a little snarky, you'll just have to excuse me. I've heard this song and dance a few too many times... I'll bet a million dollars/deutsche marks it'll happen again.


This 100% - it seems someone would have have to have huge levels of hubris to decide after a couple of games that they had discovered that a game (a game with probably hundreds or even thousands of platest hours) was fundamentally flawed.



I agree with you guys in theory, but to be fair, FFG have put out some very poorly playtested games.

Doom the Boardgame is so ridiculously difficult (to the point of being broken) that they had to come out with easier difficulty levels in the expansion and also made the base difficulty of the expansion campaign cake compared to the base game. Most people had to house rule the base game to allow any chance for the heroes to win.

Tide of Iron's scenarios for the base game are horrifically balanced. We must have played those same scenarios twenty times switching sides, trying to come up with new strategies. Nearly all of them were impossible for one side or the other to win. The first scenario was the most offensive with the Germans just getting pummelled over and over again.

Mansions of Madness has had tons of issues with broken combos, broken scenarios, etc. Forbidden Alchemy had to be recalled due to the scenario maps being impossible to build with the game's components.

Descent Road to Legend can easily be broken if the PC's go for certain skill combos. What's worse is that Skills are chosen and not random so they just have to travel to certain points on the map and the game is basically ruined.

It's universally agreed that Game of Thrones 2nd Edition is horribly balanced for 3 or 4 players. Baratheon has it way too easy in the South and it's obvious after only a single play.

In their Warhammer 3rd edition RPG, Rapid Shot was horribly broken in the base game (not sure if they ever fixed this). It was way better than every other skill by far and if an archer did not take this he was choosing to play sub-optimally.

I don't mean for this to sound anti-FFG, I'm a fan of theirs. Just saying, they've had a bit of a reputation with playtesting in the past.

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