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Reply: Star Wars: X-Wing Miniatures Game:: General:: Re: This game needs some re-balancing

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by JustTee

elbmc1969 wrote:

JustTee wrote:

Grainger wrote:

... you have a 360 degree firing arc with the ion cannon. Makes the Y-Wing pretty tough.


It also makes the Y-Wing cost 27 points. For an extremely limited mobile fire platform (it can only do, at best, 1 point of damage/turn), this is entirely too expensive. If your Y-Wing is just plinking along doing Green 1 straights, you're going to get RIPPED apart by incoming fire. 1 defensive die for something on a predictable path is basically death. Consider this Y-Wing against Backstabber (a 16 point ship). All backstabber has to do is get behind you. You will pretty much never hit him (3+E is basically zilch for 3 attack dice). You, on the other hand, have basically the equivalent of 1+E (your Artoo will negate one damage per turn, just as if you had negated the dodge roll).

So his 4 attack dice (out of your arc of fire, within 1 range) against your 1 + dodge...he's blowing you up way before you blow him up. And you can never get away. And he costs 11 points less than you do.

It's a losing proposition.


Backstabber shouldn't be able to fire at you every turn. When you hit him with the Ion Cannon, he's forced to fly a straight 1 (green) on his next move, so you can turn out of his firing arc (you specified that he's firing at range 1).

If you make two speed 2 turns (90 degrees each), Backstabber is going to need some serious maneuvering to get behind you.

Yes, this is only for a 1-on-1, and there's going to be another TIE around to pound you, but things aren't as grim as you're making out.


In order to utilize R2's shield, you have to perform a green maneuver. On a Y-Wing, that comes down to a straight 2, or light turn 1s, or a straight 1.

Also, you will not be hitting every turn with your Ion cannon, as you roll 3 attack dice against his auto-dodge 1 and 3 defense dice.

Any result of 1 attack dice is ignored. You have to roll 2 or 3 hits, and he only has to roll 1 or 2 dodges. Which is easier to do?

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