by elbmc1969
foulksy wrote:
ferris1971 wrote:
This 100% - it seems someone would have have to have huge levels of hubris to decide after a couple of games that they had discovered that a game (a game with probably hundreds or even thousands of platest hours) was fundamentally flawed.
It certainly happens, though. Ogre is a famous example, which got a simple fix in its second edition.
It's easy to get group-think among in-house playtesters, and for the designer to focus on how he thinks the game should be played, instead of searching for the most effective, game-breaking tactics.