Quantcast
Channel: Edge Entertainment | BoardGameGeek
Viewing all articles
Browse latest Browse all 435966

Reply: Descent: Journeys in the Dark (Second Edition):: General:: Re: Questions answered by the designers

$
0
0

by Reaper Steve

papersith wrote:

LOS: The LOS rules were made for simplicity.


Simplicity is great until it creates awkward situations that hurt the brain and strain the game more than the addition of two extra caveats would.

Those caveats:
1) A space is not adjacent to one completely separated by a wall
2) You can't draw LoS through the corner where two LoS blocking squares touch.

While I'm at it... I'm not a fan of diagonal movement around a corner. That goes against the grain of most grid-based games these days. And the example in the book (p.9) of Grisban moving diagonally between the goblin and the corner really irks me.

Viewing all articles
Browse latest Browse all 435966

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>