by rmsgrey
It's true that there are often multiple "right" moves available, so choosing between them is often not meaningful, but it's also true that there are always multiple "wrong" moves available, and choosing between "right" and "wrong" moves does have a predictable effect on the outcome of the game. For hidden Cylons, there's an additional layer of decision-making - at any given point, do you take a good human option, a poor option, or an obviously Cylon option?It's possible for a good Cylon player to sabotage the game by constantly playing poorly without arousing suspicion from less experienced humans - or to sabotage a skill check without it being obvious who did it.
Once a skill check turns up sabotaged, the humans have to decide whether to try to pin down the Cylon and throw them in the Brig, or concentrate on other things.
And so on.