by Palamino
I thought resting only took ONE Action. Wouldn't that mean the Archer could Perform Danger Sense, consume the rest of his fatigue to move, then Rest, allowing him to do the same thing all over again next turn.I need to state that I am not playing with the conversion kit. So I don't have as much options as you do. D:
I am optimizing their secondary stats to my advantage (They're very susceptible to dark charm) but the problem is that it's so hard to split them apart. The tank just keeps max Stamina for defending the weaker targets, and the Healer just focuses on healing him overall. It's been an uphill climb in even posing a threat to them without the Heroes getting bored due to easy mobs.