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Reply: Cosmic Encounter:: Variants:: Re: Special Systems Workshop: Porting the Reverse Hexes for FFG

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by Phil Fleischmann

Messianic wrote:

STARFARERS (Based on power 'Nomad')

Game Setup: You do not have any normal planets. Remove your color entirely from the Destiny Deck. Place one of your four Starships in any system, and continue to do so until you run out of Starships, however you must try to spread them out as much as possible. Place 5 ships on each Starship.

You live in Starships. Whenever a hazard warning is drawn in destiny, you may move one of your Starships to an adjacent system.

At the Start of your turn or after moving a Starship, if you have 2 or more Starships in the same system, you may then rearrange your ships once that encounter among those Starships.

Whenever a player draws a color of destiny in which you have a Starship in that system, they may encounter any player on your Starship instead of having a normal encounter in that system.

Seems like you left out some rules here. What's the advantage of this system? It seems like all it has is that it's less likely to be encountered because of the removed destiny color, and a limited rearrangement of ships.

HIDDEN

Game Setup: Place the Hidden Eye token by your system. Place you hand underneath this token whenever you are not looking at your cards. Remove your color from the Destiny Deck.

You live in an Invisible System. Your cards, your planets, and your ships that are on your planets are completely immune to anything that targets them. On a Wild Destiny your system may be encountered. Powers, effects, and cards, that try to target your planets, cards, or ships on your planets are zapped upon use. Only your ships outside of your system are vulnerable to targeting.

So let's see...

You have 17 ships to use on offense, keeping only three single-ship home colonies to keep your power. Any ships in your home system are completely safe from any and all effects (Shadow, Hate, Bully, Vacuum, etc.) Your home planets (of which you really only need three) are immune to The Claw, and any other similar effects. You never give compensation. You are immune to Hand Zap (even if you play it on yourself) and Plague. You are immune to Hacker, Ethic, Barbarian, Trader, Mite, Magician, Sorcerer. Flares and artifacts that you play cannot be Card Zapped. Are you also exempt from Cosmic Quakes?

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