by EagerCH
PPS:about Romans B3 also:
"There are some chance that you cannot build 2nd turn wonder if your scout placement and tile exploration didn't match".
- no-no! for build wonder on 2nd turn its good position:
1st turn: pick up Wheat, Scout on D1 (or, even, C1 - flip), invent Husboundry (it's tech needs Romans by next: good for save units in battles with vilagers, use Wheat, avoid to build Gardens)
and: on next turn u can build 3 of 4 Wonders (6 - city, +1|2 - Scout, 3 - Wheat = 10 hummers)