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Reply: Sid Meier's Civilization: The Board Game:: Strategy:: Re: Civ Strategy Part #3: Civilizations

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by EagerCH

Germans

"- B2: (4mb/3mb, mbmb) Has 2 access for resources and 2 grassland, but little production and would be very hard to put 2nd city early. A bad place I think. "

Actualy: B2 - is one of best position for them ) in 4-player Game

Start:
City - B2, Scout, Army: if closed parts of card left (variant A) to this one - Scout on B3, Army - A2, If closed parts - east (variant B) then Army + Scout on C3

1st turn:
CM: City - pick up Silk
Movement: Var.A: Army flip, look for place for city (Germans need in 3 turns find place with 6 hammers + 2 trade), if it is - move Scout (but u need stop it in forest), else - move to the forest
Var.B: Scout to forest, flip, all other - as in Var.A
Invent: Horseback Ride

2nd
Trade: use Silk on Tech$ trade with others: u choose who takes 6 trade - this one take u 2 trade (or more) for this (12 trade + 2 if all ok)
CM: if u have 14 trade - then build Baracs (4 hummers+ 2 Scout + 1 for 3 trade), else - build Scout
Move: Scout1 - to forest, Scout2 - to place for the 2nd City
Invent: Democracy (change Gov.), takes one more Silk (on next turn again use it - to take GC on Democracy + hummer to build barack (or something else ) ))

after that Germans go in defens, collect Gold Coins, and win to the 9 turn in middle )

So: B2 - is enought good start-position, one of the best )

PS: about topic: Great work!!

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