Before hurricane Sandy kills my electricity, is everyone good with Chris' latest rewrite? (I'm going to tweak it a bit to put the gate-aiming and ship-launching in FFG order instead of Eon order.)
One thing I noticed today is that this effect will apply even when the system owner draws his own color and is reclaiming an empty home planet. I'm okay with that, and have added text in blue to account for it; but if this outcome is undesirable then we will need to delete the blue and add some language to specifically exempt that kind of encounter (which may be a challenge to do elegantly; I don't have a quick answer for that).
DRONES
Game Setup: Take the ten drone tokens and place them next to any of your home planets of your choice. Arrange your ships among your planets as you wish, but place at least one ship on each.
You live on planets with automated defenses. After the offense launches ships, if the hyperspace gate is aimed at a planet that has drone(s) next to it, he or she must immediately reveal and discard as many cards from the deck as the number of drones next to that planet. If any artifacts are drawn, the offense immediately loses the encounter and the defense B{(if there is one)}B wins.
If no artifacts are drawn, the encounter continues. After alliances are formed, each offensive ally in turn must also reveal and discard cards equal to the number of drones next to the targeted planet. If the ally draws any artifact cards, his or her ships in the hyperspace gate are immediately sent to the warp.
Each time a card with a hazard warning is drawn from the destiny deck, you may choose one of your planets with drones next to it and move any or all of those drones to one or more other planets in your system.
If one of your planets is removed from your system in any way, all drones next to it are removed from the game.
by Chris Oliveira
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One thing I noticed today is that this effect will apply even when the system owner draws his own color and is reclaiming an empty home planet. I'm okay with that, and have added text in blue to account for it; but if this outcome is undesirable then we will need to delete the blue and add some language to specifically exempt that kind of encounter (which may be a challenge to do elegantly; I don't have a quick answer for that).
Game Setup: Take the ten drone tokens and place them next to any of your home planets of your choice. Arrange your ships among your planets as you wish, but place at least one ship on each.
You live on planets with automated defenses. After the offense launches ships, if the hyperspace gate is aimed at a planet that has drone(s) next to it, he or she must immediately reveal and discard as many cards from the deck as the number of drones next to that planet. If any artifacts are drawn, the offense immediately loses the encounter and the defense B{(if there is one)}B wins.
If no artifacts are drawn, the encounter continues. After alliances are formed, each offensive ally in turn must also reveal and discard cards equal to the number of drones next to the targeted planet. If the ally draws any artifact cards, his or her ships in the hyperspace gate are immediately sent to the warp.
Each time a card with a hazard warning is drawn from the destiny deck, you may choose one of your planets with drones next to it and move any or all of those drones to one or more other planets in your system.
If one of your planets is removed from your system in any way, all drones next to it are removed from the game.
by Chris Oliveira
