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Reply: Descent: Journeys in the Dark (second edition):: Strategy:: Re: Intro broken?

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by Friman

Dexter345 wrote:

Others have said that both sides have to play to win in order to enjoy the game. I don't think that's true. What is true is that both sides need to be playing with the same ultimate goals in mind. If both sides want to do everything they can to win, throw out theme and game the game as much as possible, then that's fine. If both sides want to tell the story and have fun doing that, then that's fine too. The problem arises when one side wants something different than the other side.


Exactly! That was what I meant when I said that "we were playing 2 different games". As I said, I love Euros too, and the Overlord player is not at all a great strategist, an awesome player nor a genius of tactics that we cannot compete with, because we the heros are retarded (although Rauli, with his superior intellect, may deduce so from just one initial move): I beat the guy very often playing other kind of games, and in fact we beat him playing A Fat Goblin E1, too (he stole just one bundle crop, and he could have stolen nothing at all, we made one tactical mistake and we didn't recall that once a hero cannot suffer fatigue, he takes wound instead, so 3 heros were stuck on a web when they shouldn't have). We were pissed off because we expected him to play the same way we were: according to the theme. In my memories, there was no way of preventing Mauler to block the way to the search points, and I was wondering if the intro was broken if such a move couldn't be countered. And that was all.

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