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Reply: Star Wars: X-Wing Miniatures Game:: Variants:: Re: Enhanced Manoeuvrability

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by Deadwolf

I agree, i dislike that lower skilled pilots have the ability to cause high skilled pilots to lose an action if they are destined to occupy the same space.

I actually tested higher skilled pilots moving first, but that makes target locking much harder and screws over builds relying on turn 2 missiles/torps.

So i tested modifying the game phases: Planning Phase; Movement in decendingorder; actions in ascending order; Combat in decending order. I quite liked it. It changed the dynamics a small amount since all actions aredone after all movements. Changing gameplay rules isnt my favorite thing to do, and im not sure if the game as a whole needs such a change. But it did feel like the same game and it felt like a more logical thematic game.

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