by Deadwolf
I agree, i dislike that lower skilled pilots have the ability to cause high skilled pilots to lose an action if they are destined to occupy the same space.I actually tested higher skilled pilots moving first, but that makes target locking much harder and screws over builds relying on turn 2 missiles/torps.
So i tested modifying the game phases: Planning Phase; Movement in decendingorder; actions in ascending order; Combat in decending order. I quite liked it. It changed the dynamics a small amount since all actions aredone after all movements. Changing gameplay rules isnt my favorite thing to do, and im not sure if the game as a whole needs such a change. But it did feel like the same game and it felt like a more logical thematic game.