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Reply: Android: Netrunner:: General:: Re: Need advice on an Anarch Virus build

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by locusshifter

-either 3 Medium or 3 Nerve Agent. Focus on one... it's hard to do both. At least I haven't seen a deck yet that does it well.


This was another curiosity I had as I thought it might be more beneficial to have both to split the ice up, however now I think I understand: You still have to run, quite a few times, to make each card work. So indeed, I guess I need to choose. I'm thinking attacking R&D is still better than attacking HQ.

-3 Diesel. You have Wyldside for drawing.


Can you believe that I almost thought taking Wyld out would be better? Thanks for firming up my feelings.

-3 Infiltration. Rely on reading the corp and its behavior when possible.


I guess this inclusion is a throwback to when I was just playing with cores, and to be honest I've only got a couple dozen plays as-is, though very few since my second core and the three Data Packs. Removing these is an easy choice.

-2 Demo Run... you have Imp and Deja-Imp. Although a Demo-Run 5-counter Nerve Agent is fun, but you probably won't pull that off... the corp will either dump his hand or wipe virus counters.


I really like the idea of the Medium-Demo combo though. However, I think I see more value in the selective removal rather than need to rely on waiting longer to be able to trash two cards.

Probably could drop Ninja and just let Crypsis handle sentries, or bring in Femme for its awesomeness in dealing with Tollbooth/Archer/Janus.


I've just looked at Femme as such an expensive program. It's really THAT GOOD?

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