by InfoCynic
-3 Wyrm. Rely on Crypsis / Ice Carver / Datasucker to get past things Yog can't break.-either 3 Medium or 3 Nerve Agent. Focus on one... it's hard to do both. At least I haven't seen a deck yet that does it well.
-3 Diesel. You have Wyldside for drawing.
-3 Infiltration. Rely on reading the corp and its behavior when possible.
-1 Djinn. With 2 Grimoire, you can afford to drop 1 Djinn. Your parasites and imps won't be in play forever anyway.
So that's 59 - 13 = 46. Call it a start. With that extra influence, you could look at finding room for Emergency Shutdown if you keep Nerve Agent or Maker's Eye if you keep Medium.
-2 Demo Run... you have Imp and Deja-Imp. Although a Demo-Run 5-counter Nerve Agent is fun, but you probably won't pull that off... the corp will either dump his hand or wipe virus counters.
Probably could drop Ninja and just let Crypsis handle sentries, or bring in Femme for its awesomeness in dealing with Tollbooth/Archer/Janus.
OK, I'm out of ideas. :)