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Reply: Friday:: Rules:: Re: empty draw pile - no cards to shuffle

by ROMagister If there are still cards in the Discard pile (e.g. from exchanges or other sources) then can reshuffle them too (add 1 Aging, else lose immediately 'of old age') and draw those with the...

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Reply: Fury of Dracula (Third/Fourth Edition):: Rules:: Re: First Time Player...

by shimmiprandiv wrote:Just a warning that the Table Top crew got several rules wrong during that play, so you cannot rely on it for everything.(For instance, they put an encounter on Dracula's...

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Reply: Arkham Horror: The Card Game:: Variants:: Re: Sharing my Scooby-Doo...

by Robrobjmpm81 wrote:Hello, that's amazing work!Would you mind checking the cloud files? It says there is no content (at least to me).Thanks!!!Same.

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Reply: Britannia:: Strategy:: Re: Romano-British (Gibson Games version)

by PHowardUK Well, in my most recent game (was Purple again) - that is precisely what I did - as the Brigantes did OK early on - and held Lothian (and Galloway) and so the Romano-British couldn't go...

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Reply: Arkham Horror: The Card Game:: Strategy:: Re: Question about the Abbey...

by Eye_of_Triad If two investigators want to move there, is the cost 3 clues per investigator, or 3 clues total?If investigators move away and back, do they need to spend the clues again?

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Reply: Britannia:: Strategy:: Re: What to do with Dubliners (Gibson Games...

by PHowardUK Thanks - I am not the only one then.Did play the game recently and was Purple (Yellow in the newer versions) again and the Dubliners did get into York and held it on Turn 13 - so they...

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Reply: Arkham Horror:: General:: Re: Lurker at the Threshold - missing gate...

by datomStargazer1x wrote:There are a total of 18 gates in the Lurker expansion. They are as follows:Another Dimension: Square symbol, +0, Moving GateAnother Time: Dimond symbol, +0, Gate of bloodCity...

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Thread: The Republic of Rome:: Rules:: Why was the proposal prohibition rule...

by AlexGeek Starting with the Valley Game Edition (VG), we find the following rule:1.09.17 PROHIBITIONS: The Senate may not put forth a proposal or nomination not defined within the rules.This can be...

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Thread: Power Grid:: General:: Made a Power Grid playlist that builds up over...

by zirus23https://music.youtube.com/playlist?list=PLYgtRC_Z1110SimCity 4, Offworld Trading Company and Opus Magnum. Starts calm with the first power plants, peaks around 3 hours in, then a few more...

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Reply: Arkham Horror:: General:: Re: Preview and comparison of AH2 Remastered

by TragicTheBlatheringCongratulatoryWisdom wrote:Alas, it's like Gamefound comments in here.yeah... what a shock, the majority of people at gamefound also think the art sucks.. who would have thunk...

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Reply: Twilight Imperium: Fourth Edition:: Rules:: Re: Move troops between...

by StrangeBeaconTiax wrote:Say I active a system with two planets (A and B) with one enemy destroyer in it. I have two ground forces on planet A, one opponent has on ground force on planet B. Say I...

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Thread: Arkham Horror: The Card Game:: General:: Made a 10-hour Arkham Horror...

by zirus23https://music.youtube.com/playlist?list=PLJvXKhgqskpAAll Graham Plowman. Starts quiet, builds to a peak around 5.5 to 6.5 hours in, then keeps going in waves until hour 10. Play it in order...

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Reply: Arkham Horror:: General:: Re: Lurker at the Threshold - missing gate...

by Stargazer1x There are a total of 18 gates in the Lurker expansion. They are as follows:Another Dimension: Square symbol, +0, Moving GateAnother Time: Dimond symbol, +0, Gate of bloodCity of the...

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Reply: Wacky Races: The Board Game:: Rules:: Re: How is the start racer...

by churchmouse The last player to drive a vehicle (of any type) is the Starting Player. It's on page 8 of my rule book, in the section headed Racers Take Their Positions on the Starting Board.

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Thread: Wacky Races: The Board Game:: Rules:: How is the start racer...

by roger cox I may have missed it but I've read and re-read everything in the box and can't find any rule stating who the start-spieler is.

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Reply: Mansions of Madness: Second Edition:: General:: Re: Where are the big...

by jmpm81 We played the first scenario from the core and, having PotS, the Ancient Basilisk spawned.We could defeat it and got a good ending (I guess)

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Reply: Star Wars: Outer Rim:: Variants:: Re: Star Wars Outer Rim: Uneasy...

by d0gb0tgrandslam wrote:Did you see this brand-new thread?Sure, but neither the thread nor the app answers my questions. Or can you show me where to find the answers there?

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Reply: Arkham Horror: The Card Game:: Variants:: Re: Sharing my Scooby-Doo...

by jmpm81 Hello, that's amazing work!Would you mind checking the cloud files? It says there is no content (at least to me).Thanks!!!

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Reply: Eldritch Horror:: Rules:: Re: Active Expedition Question

by JiiJiiKoo Thank you, now i get it. Kind regards Jarmo

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Thread: Twilight Imperium: Fourth Edition:: Rules:: Move troops between...

by Tiax Say I active a system with two planets (A and B) with one enemy destroyer in it. I have two ground forces on planet A, one opponent has on ground force on planet B. Say I move with a couple of...

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