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Reply: Warhammer 40,000: Conquest:: General:: Re: I know FFG lost the warhammer liscence but

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by AshtonT

Montag451 wrote:

AshtonT wrote:

How did Null Signal Games (NISEI) get the Netrunner liscence? Is it possible to get warhammer liscence in a similar way?

Completely different attitudes from the companies holding the licenses. GW is famous for shutting down anything fan-made. There's no way they would ever approve of anyone continuing a licensed product as a fan-run operation.

GW smh. So many people will buy this game at 500% premium

Thread: The Lord of the Rings: The Card Game:: Rules:: Allies cost 1 additional matching resource

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by MikeMikey

Hello!
Some cards has a text like "Player cards cost 1 additional matching resource", some cards omit this "matching" word.
How do you treat these latter cards? Do you spend any resource as additional or not?

Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Gold ring campaign cards on easy mode

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by rees263

No, you don't remove burdens in easy mode because they don't have gold rings, they have orange/red rings.

Reply: Warhammer 40,000: Conquest:: General:: Re: I know FFG lost the warhammer liscence but

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by AshtonT

Skaak wrote:

They didn’t obtain any licenses, so far as I know (but I’m also not super up to date on their activities). It’s purely fan-driven; the reason the whole thing works is because they’re careful about avoiding using FFG-owned Android setting elements, and game mechanics can’t be copyrighted.

This model absolutely wouldn’t work for Conquest unless someone made up a derivative universe of factions and characters whole cloth, but the game was never popular enough for that to be viable or likely. The closest thing we have is Team Apoka, who made fan cards using Warhammer 40k setting elements (luckily Games Workshop has either not noticed or didn’t feel it was worthwhile to pursue them since they’re not making significant money or competing with existing Games Workshop games).

Thank you for the information. Any card games (no dice) with different factions or races you recommend? 😀

Reply: Arkham Horror (Third Edition):: General:: Re: I am truly awful at this game.

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by Waismuth

staalealien wrote:

These tips here, are all very good.
When I realized how important it was to stay on top of the right neighbourhood, it made the game better. Also, the evade action can be important. And to have money! Haha, there have been some times where 1 money saved my investigators life. When I play solo, it is only with 2 investigators, because the mythos phase is very scary!


Usually the problem with Arham is the randomness facet of the game which can mess you up the most. There's always ar least 3 really beefy monsters I every deck for every scenario and if you happen to be forced to place one of them right away at the start of the mythos phase you can get wiped out pretty easily. Usually it's best to kill all the present monsters on the board as soon as you can.

You can also try playing Calvin as he's very easy to play, as well pair him up with Marie for a very easy team. Some characters are really cool while others like Norman or silas are a joke most of the time. Try to always be at your focus limit as one plus die can make a difference, especially when you actually need the focus token for a reroll during a crucial encounter. Always try to have a few dollars too, I had a lot of situations when I was prevented from gaining a clue from the encounter card because I couldn't spare 1 buck.

Reply: New Angeles:: General:: Re: Is this OOP

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by Monkatron

rattkin wrote:

In fairness this is quite an extensive game, I never felt it needed an expansion. And now it won’t ever get one.

It's great, but it needs more cards (and won't get them).

Thread: The Lord of the Rings: The Card Game:: Rules:: Limitations on card effects

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by MikeMikey

Hello again. I think that it is a silly question, but..

I have in my hand a copy of Beorn (tactics-ally from the core set) and his action with "limit once per round". I also have two copies of Sneak Attack in my hand.
May I do this?
- use my first copy of Sneak Attack during the quest phase, put this copy of Beorn in play, use action of Beorn and return him to my hand at the end of the quest phase;
- use my second copy of Sneak Attack during the combat phase of the same round, put the same copy of Beorn in play and use action of Beorn again?

FAQ (1.51) says that "When a card with a triggered effect has a limit on the number of times that effect can be triggered (i.e. Once per round), the limit is specific to that card". But it looks like any time a card enters play, it is considered a new card. Am I right?

Reply: The Lord of the Rings: The Card Game:: General:: Re: Solo League 67: RCO The Lord of the Rings Saga with The Lost Realm/Angmar Awakened cards

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by Dante1321

I love Grey Wanderer decks, and when I saw that Gandalf was one of the heroes for this month's league, I knew I had to go with the OG Grey Wanderer. I built a new deck and did a good bit of testing, only to realize, after a fairly successful run (1 valar token total), that I had mistakenly been playing A Good Harvest from hand (which Gandalf can't do, since he has no sphere). So I cut A Good Harvest and substituted 3x Ranger Spikes, which turned out to be a huge help against Helm's Deep. (Makes sense thematically, too: who has time to harvest crops when orcs are banging down the door? Much better to lay some spikey traps.)

Flight to Ford was no problem for Gandalf. Thanks to the shadow-cancellation of his staff, he was able to keep a Nazgul engaged each round while mustering allies. Two Ethir Swordsmen insured plenty of questing power. The Witch King and one other Nazgul were swept away at the Ford of Bruinen, then Gandalf and his allies quested hard for two rounds to complete the quest. 0 tokens.

The Breaking of the Fellowship also went smoothly. Between the Strider attachment (which Gandalf started w/ thanks to the Grey Wanderer contract, but which I forgot to include in my decklist) and a Silver Circlet, Gandalf was able to quest for 7 without exhausting, so he was able to clear Sarn Gebir without difficulty.

I knew Helm's Deep would be hard. On the bright side, Gandalf wasn't tempted by Poisoned Counsels; since he has no sphere, I couldn't have played a free ally even if I had wanted to. The set-up on stage 2A was brutal: a Warrior of Dunland made an immediate attack for 5, before the first questing phase had even taken place. Then his shadow card had him make *another* attack. What can men do against such reckless hate? Fortunately Gandalf is Istari and no man. He defended one attack, and Aragorn survived the other, though just barely. I was tempted to scoop, but I'm glad I didn't. A Timely Aid brought in Firyal, exactly the ally Gandalf needed. Once Gandalf had his pipe, he was also able to recruit Henamarth, who was an MVP during stage 3, allowing me to calculate things precisely enough to insure that only 1 progress was added each round, after initially clearing Helm's Gate. Two Ethir Swordsmen on the board were also incredibly helpful. (Those guys are really overpowered. Funny that they're called swordsmen, when their real virtue seems to be in their legs!) I was fully expecting to need Valar tokens on this one, but somehow, with a lot of luck after the rough start (and with help from Firyal, Mistress of Fate), dawn broke and Gandalf pulled through. 0 tokens.

The saga quests are such a pleasure. Thanks as always, Alonewolf87, for organizing the league!

Reply: Blood Bowl: Team Manager – The Card Game:: Variants:: Re: Blood Bowl Legendary Edition (print run)

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by Exelauno

I also just filled in the survey. Hope I’m not too late! Like others have mentioned, I’m tentatively interested depending on what the estimated costs ends up being.

Thanks for doing this!

Reply: Warhammer 40,000: Conquest:: General:: Re: I know FFG lost the warhammer liscence but

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by Skaak

AshtonT wrote:


Thank you for the information. Any card games (no dice) with different factions or races you recommend? 😀

I haven’t found anything that exactly scratches the same itch as Conquest. Probably the closest thing mechanically is Guardians, but it’s out of print now.

Summoner Wars (Second Edition) is one of my favorites for faction-based gameplay and is highly tactical (though in different ways than Conquest). Does use dice for combat resolution, though.

Ashes Reborn: Rise of the Phoenixborn is the game that replaced Conquest for me, and I’ve been playing it since Conquest bit the dust. Technically uses dice for resources, but the luck mitigation is so strongly baked into the entire game that I don’t mind them at all, personally (unlike the Summoner Wars dice).

Star Wars: Unlimited has captured my interest recently; highly tactical gameplay (reminiscent of Ashes), faction based deck-building, and no dice. It’s a TCG, though, so a potentially crazy money sink. On the plus side, you can play very competitive decks with only commons, uncommons, and a few low-cost rares. The balance is astonishingly flat for a TCG (so far… 😅).

I actually started designing a game using similar rules to Conquest (mashed up with my favorite aspects of Ashes), but it’s gone through several major revisions and at this point has basically no similarities.

Reply: Warhammer 40,000: Conquest:: General:: Re: I know FFG lost the warhammer liscence but

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by Montag451

There's still tons of Legend of the Five Rings: The Card Game out there for cheap. Very strong faction-based design, and pretty complex like Conquest was. You could also check out 7th Sea: City of Five Sails. It's based on the old 7th Sea CCG, but cleaned up some and made non-collectible. You fight over locations like in Conquest and lots of cards can double as combat cards. The first expansion is coming out soon as well.

Reply: Relic:: General:: Re: Expansions for Relic-impossible to find?

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by Andampa

I don't know if language is a problem or not but I buy Relic and all extensions for 30€ each (few months after they were at 20€ each) on a french online shop (Philibertnet.com) but games are in french.
The offers appear from time to time when they clear out their warehouse. If you find people who can then ship it to you.

Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Limitations on card effects

Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Allies cost 1 additional matching resource

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by Alonewolf87

MikeMikey wrote:

Hello!
Some cards has a text like "Player cards cost 1 additional matching resource", some cards omit this "matching" word.
How do you treat these latter cards? Do you spend any resource as additional or not?


Well when you play cards you always need to have a resource match, unless an effect explicitely tells otherwise, so that "matching" is sort of redundant (except some very rare corner cases). Do you have a more specific example in mind?

Thread: Arkham Horror: The Card Game:: General:: True Solo / Experience

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by KevBooner

Team!

I wonder if I'm missing something. I play true solo. I usually get 1-2 experience per scenario. It seems like multiplayer - especially 3 / 4 players - people are pulling down 3-4 experience every scenario, just as a result of there being more investigators out on the "board".

Is that just one of the downsides of solo play? Does anyone house rule this? I don't like house ruling, but even on Easy it feels like I get pretty roughed up.

Reply: Arkham Horror: The Card Game:: General:: Re: True Solo / Experience

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by Phyrexian

It depends on how well you play and on which scenario and campaign.

Reply: New Angeles:: General:: Re: Is this OOP

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by haytil

I agree. This game shares its biggest weakness with the base game of its spiritual predecessor, "Battlestar Galactica" - a lack of card diversity in the Action/Skill cards. Not only does it keep the options limited (making things feel more "samey" from situation to situation, game to game), it also makes selfish/betrayal play harder, because denying you have the Action card that the non-Federalist group needs is a claim that lacks credibility when you've just drawn several of the right color and there are only two possibilities for each Action card draw.

I also fear that the limited number of Setup, Event, and Demand cards also puts a bottleneck on replayability that is easily solved - though I haven't played this one regularly enough for that to be a problem, so perhaps I'm overstating the issue. I do feel there are likely enough Investment and Asset cards already.

The fact that the lore teased several locations not represented on the board and the extra Android token just reinforces the fact that the door was deliberately left open for an expansion.

I suppose there's nothing stopping a fanmade print-and-play expansion - we've already got the android token, a small board addition is all you need for the named-but-unrepresented locations, and most people are probably sleeving the cards anyway since it's out-of-print (making proxying more cards a real non-issue). I'd add more Action cards for diversity, possibly a few more Setup, Event, and Demand cards, and only minor mechanical changes (I think the Federalist needs to be strengthened, but any other changes should probably be limited to or driven by the new locations and only added for the sake of varying gameplay a bit, if at all - something that takes advantage of the extra Android token, perhaps). No need for new tokens or plastic, new player sheets, or even new many new Assets or Investment cards (or new card types either).

But I suspect the fanbase isn't nearly large enough for such an undertaking to ever take place.

Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Limitations on card effects

Reply: Arkham Horror: The Card Game:: General:: Re: True Solo / Experience

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by Thanee

Getting XP often requires you to do additional tasks, like clearing locations, that you do not really need, or defeating some specific enemies.

Also, the earlier campaigns are a bit lower on XP in general.

I do not play the game solo, so I cannot really compare, but in 4P we often get 6-10 XP per scenario.

There are some player cards, which can give you extra XP as well (most notably in the early card pool is Delve Too Deep (Mystic event from the Dunwich Legacy cycle)).

Bye
Thanee

Reply: Robinson Crusoe: Adventures on the Cursed Island:: General:: Re: Book of Adventures questions here or in the "BoA" group?

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by Sir_Alex

Forum etiquette might suggest posting there (as you have), but you're more likely to get a response here which I think is also appropriate. The publisher will likely never respond so you'll likely have to make do with the best guesses of your fellow players.

I'm not familiar with this scenario and my book is at home so I can't check. From my initial glance, I don't recall the Carpenter getting a discount of two wood, but only one. Has this changed in newer printings? Additionally, this ability can only be used once per round so even if you tried to perform the action more than once, you'd only get the reduction once.

I don't see any issue with doing it all in one round provided the action taken is just the normal build action. Typically the scenario sheet will spell out that sort of restriction (like in Castaways). I'll try to remember to check when I get home, but I hope I've provided some assistance.

Reply: Star Wars: Imperial Assault:: Variants:: Re: Imperial Card Creator Suite v1.8.3

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by ToTaCe

Hello to everyone interested. I am not too happy with the font of the main text for IA cards (TimesNewRoman). Maybe someone has an idea which font would be better suited?

Reply: Arkham Horror: The Card Game:: General:: Re: True Solo / Experience

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by yogibbear

XP varies wildly by campaign. The main thing you need is exploration/movement and ability to get all the clues from high shroud locations. Yeah there's sometimes a few enemies in the encounter deck or a choice (we're talking 1xp) between beating a scenario through clues or damage but they are usually a choice between one way or the other way for the same xp. So I would go with a no on the direct answer to your question, but still interested in what campaign you have tried.

Reply: Space Base:: General:: Re: Solo Mode and options?

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by bdrowe5828

This is one of the very few games, where playing a couple hands would actually be fun - you could build a couple of different engines at once and utilize all the expansion material if you want - it would only add options to your playing.

Reply: Arkham Horror: The Card Game:: General:: Re: True Solo / Experience

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by KevBooner

So far I've played Night of the Zealot, Dunwich, and I'm on the second-to-last scenario of Carcosa.

Reply: Arkham Horror: The Card Game:: General:: Re: True Solo / Experience

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by Lotrkhamcards

KevBooner wrote:

So far I've played Night of the Zealot, Dunwich, and I'm on the second-to-last scenario of Carcosa.

I'm a mostly true solo player and I noticed this as well, I do think it's a little tougher for solo investigators to clear all the extra tasks needed for more xp. Actions are extremely precious to a solo investigator and there's usually just not enough to succeed at a scenario AND get all the possible xp. You'll definitely notice it's easier to get more xp in the later campaigns. If your really wanting the xp sometimes it's worth taking a less than ideal resolution to a scenario and hunt down xp, especially in those scenarios that won't hurt you too much if you resign or don't achieve the ideal resolution. Idk just some of my observations tho, I'm sure there are true solo players out there that can ace scenarios and pick up lots of xp, so I think it's just a matter of practicing and figuring out the right formula....

Reply: Cosmic Encounter: Cosmic Incursion:: General:: Re: CHRONOS - Dedicated Discussion Thread

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by LordAscapelion

Chronos, to me, is a brilliant alien. The whole picture just fits together so neatly, especially with the Cosmic Encounter plan-reveal mechanics. How many times in a game do we wish we could have just done over a certain move? It just feels good all around, even if it's not the strongest ability.

Chronos does a ton of stuff for you: At the very least you have the "second highest encounter card" ability, as stated above. You can never be backstabbed in negotiations. You can take the surprise out of reinforcements. "Will they or won't they" aliens such as Mirror, Gambler and Calculator are almost useless against you, as are combat-based flares. Great alien all-around.

Reply: Star Wars: Imperial Assault:: Variants:: Re: Imperial Card Creator Suite v1.8.3

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by Noldorion

I think the official material uses either Myriad Pro or Garamond, but I'm not sure about it.

Reply: The Lord of the Rings: The Card Game:: General:: Re: Solo League 67: RCO The Lord of the Rings Saga with The Lost Realm/Angmar Awakened cards

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by Alonewolf87

So due hero Gandalf being one of the hero choices, I decided to dust off my Council of the Wise - Council of the Wise deck for this League, that is to say a deck that uses the contract Council of the Wise and the three main members of the Council of the Wise: Elrond, Gandalf and Galadriel (each one equipped with one of the Three Rings). With the combination of many draw effects (among which the contract) and Gandalf's ability to play events from the top of the deck the contract is triggered relatively reliably each round and Gandalf+Elrond is as powerful as a lineup as ever.

Flight to the Ford: this quest gives ample time to setup and I was able to get the engine running fast with an early Gather Information + Vilya. Sure Frodo's life dwindled a bit (down to 5) but when the Witch King came out I comfortably dealt with him. 0 Tokens.

The Breaking of the Fellowship: an early Expert Treasure-Hunter meant that I had plenty of card draw to spare and a Word of Command to fetch a Warden of Healing, combined with an early Steward of Gondor meant that I was able to fend off the Uruk's arrows with ease. I went to the Seat of Amon Hen and then blasted through both Stage 3 and 4 (by round 8 I had drawn my whole deck).

Helm's Deep: with Gandalf on my side I was fairly confident in my ability to handle Poisoned Counsels so I took it and the free ally and extra round, making the most of it. I was able to get Narya on Gandalf by round 2, which allowed a Round 4 play of Faramir that allowed me to manage well my questing power. I only advanced to Stage 2 at round 7 and then I was able to breeze through it and get to Stage 5 by Round 9, dispatching the enemies left with ease. 0 Valar Tokens.

Thread: Power Grid:: Find Players:: Tourney play at Congress of Gamers convention, May 4-5, 2024 in Rockville MD USA


Thread: Ra:: Find Players:: Tourney play at Congress of Gamers convention, May 4-5, 2024 in Rockville MD USA

Reply: Arkham Horror: The Card Game:: General:: Re: True Solo / Experience

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by KevBooner

Yeahhh, I don't claim to be good at the game. The fact the game even has a Hard / Expert setting is bonkers to me. But again I wonder if that's easier for multiplayer.

You nailed it. It feels almost impossible to get XP AND succeed at the scenario.

I'm playing Jenny in Carcosa right now. And her personal weakness is kicking my ass:

Revelation - Attach Searching for Izzie to the location farthest from you.
> > : Investigate. If you succeed, instead of discovering clues, discard Searching for Izzie.
Forced - When the game ends, if Searching for Izzie is in play: Jenny Barnes suffers 1 mental trauma.

Reply: Eldritch Horror:: General:: Re: Insert for Base Game and All Small Box Expansions

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by KevBooner

Important update! Everyone can finally relax... I made a foamcore insert. There's a little bit of lid-lift, but all in all I'm pretty happy with it.

I'd still like to get the Go7 insert, but until then...


New Image for DOOM: The Board Game

New Image for DOOM: The Board Game

New Image for DOOM: The Board Game

New Image for DOOM: The Board Game


New Image for DOOM: The Board Game

New Image for DOOM: The Board Game

New Image for Ticket to Ride: Europe

Thread: Ticket to Ride:: Find Players:: https://boardgamegeek.com/boardgame/9209/ticket-to-ride/foru...

Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Limitations on card effects

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by Alonewolf87

Yeah "limit once per game" abilities have the limit tied to the player who triggered the ability, not to the card the ability is printed on.

Reply: Robinson Crusoe: Adventures on the Cursed Island:: General:: Re: Lose resources and determination

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by doganpc

Still better than Batman: GCC though. You basically need a cheat sheet to play any character because of the iconographic soup.

Reply: Whitehall Mystery:: Reviews:: Re: It's No Mystery What Makes This So Good

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by LyallUClarion

Checking those out I remember seeing some playthroughs. Totally forgot about them. They have more story to many of them whichcis great to keep on playing.

Have you played any? Which one or two would stand out most for you?

Thread: Arcadia Quest:: Variants:: TMNT - Turtle hero cards

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by Millie_ano

I have created custom hero cards based on TMNT. All the turtles have double abilities which are triggered in different ways. Ability names and powers are based on their weapons from the series and also a small hint on the Origin of the weapon and possible usage.

I have used the AQ card builderAQ card builder yes @[username=TevK] it is still in use! Thank you.







Reply: Warhammer 40,000: Conquest:: General:: Re: I know FFG lost the warhammer liscence but

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by matthewabair

AshtonT wrote:

Montag451 wrote:

AshtonT wrote:

How did Null Signal Games (NISEI) get the Netrunner liscence? Is it possible to get warhammer liscence in a similar way?

Completely different attitudes from the companies holding the licenses. GW is famous for shutting down anything fan-made. There's no way they would ever approve of anyone continuing a licensed product as a fan-run operation.

GW smh. So many people will buy this game at 500% premium

GW seems to be doing just fine. Plus I don' think there would be that much interest in seeing this again (certainly some folks.) At 500% premium, you could go up on ebay now and get most of what you need?

Reply: Zombicide: 2nd Edition:: General:: Re: Did I read this right? There is another retail expansion on the way?

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by QorDaq

Also, another product that is NOT an expansion (Apparently it'll be a stand alone game), but conceivably has elements that might be 2.0 adjacent, that has not been officially announced (to my knowledge), and for which we have little info, was sort of teased via the CMoN Comics Vol 2., but really not, because CMoN very clumsily "Forgot" to mention it's relevance to Moderncide 2.0, is what appears to be a Zombicide adjacent game set in the Weird War II world of Dust 1947.

Succinctly, part of the pre-order for the Comics Vol. 2, included a graphic novels for Dust. The caption (Paraphrasing here), stated that there were promo minis included for a game to be announced in the future. No pictures of cards, and no mention of Zombicide whatsoever.

In a recent unboxing video (From Europe?), the cards for the minis were shown to be Dust-themed but clearly 2.0 adjacent Survivor cards, with 5 Health instead of 2 or 3, BUT with a Skill advancement structure akin to existing Zcide games--Blue, Yellow, Orange, and Red. On the flipside of these cards there are standard 2.0 Survivor stats and skills, suggesting that those characters at the very least will be playable in either game.

Point being, that there "Could" be another Standalone Zcide game with an attached IP, which may have some elements with cross-game compatibility.

So not an Expansion, and possibly less compatible than even Army of the Dead, but potentially more "Modern-ish" Zombicide at some point in the future.

I'm both quite curious and also disappointed in CMoN. Curious because a Weird War II setting for Zcide has been on my Wishlist for many years, and disappointed that CMoN couldn't be bothered to let folks know during the Comics Vol. 2 pre-order that, that these minis would be cross-compatible with Moderncide.

FOMO aside, I'm mostly curious and want to know more.

So yeah,
- Pariz (Retail)
- Army of the Dead (Retail)
- And Dust? (Retail? Crowd-funded?)...

With no concrete release dates for any of it

Reply: Through the Desert:: General:: Re: Any info on the expansion?

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by clearclaw

The Djinns seem ignorable as random factors, as much of the appeal of TtD (here) rests on it being a perfect and certain information game. The other three seem fine, but unnecessary, fiddly and not particularly interesting.

Thread: Arkham Horror: The Card Game:: General:: Alice in wonderland PDF file for printing

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by Ravenfox98

Hi!

I've been looking into the Alice in wonderland fan-made expansion and it look phenomenal and I love the idea, but I haven't been able to find like a pdf file I could use to print the game out. If someone has made one or a few like one for each scenario I'd be so grateful if you can share the pnp file. Thanks in advance investigators!

Reply: Ashes Reborn: Rise of the Phoenixborn:: General:: Re: Are more Phoenix born being released?

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by dh105

I don't think the game needs a new dice magic type. There is plenty you can do with the seven that are already there. They might do new PB characters or expand into new decks with the existing PB. I guess we'll stay tuned.

Whatever the case, I consider it highly unlikely they'll stop production after the 7th Red Rain set so long as there are enough subscribers in the Team Covenant deal.

Thread: Twilight Imperium: Fourth Edition:: Find Players:: Twilight Imperium tournament in Bristol UK on Sun 26-(bank holiday) Mon 27 May 2024 - all experience levels welcome!

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by BobFudge

Calling upon all Prospective Galactic Emperors!

We are hosting a tournament to decide who is worthy of the crown.

The Winnaran Custodians have decided Excelsior Games in Bristol, UK to be the venue of choice, with exploration of the galaxy to commence on Sunday 26 May 2024, and conclude on (Bank Holiday) Monday 27 May 2024.

Whilst this tournament will be competitive, we would still like to encourage anybody who is interested in Twilight Imperium to come along. It will be a relaxed and friendly no experience needed competition, and we are able to run some teaching sessions in the run up to the main event if there is enough demand.

The proposed set up will be 4 games of 4 players on Sunday, with the winner of each going into a final game the next day. If there's enough interest, we can have a runners up game to run alongside the final (Battle for the Chancellorship?)

If you are interested in coming, please can you complete this form in order to help us get an idea of numbers, and to assist with planning- https://forms.gle/JKqu4L4iNvpNeLuB9

All are welcome to join our Discord, it's primarily set up for organising in-person board game events in the Bristol area (including TI games/teaches), but we've also been having a fair few games online, be it through Steam, Board Game Arena, TTS or the Async TI Discord Server - https://discord.gg/7Kww6fAfhp





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