by jooice
Herman92 wrote:
jooice wrote:
A few of things.
Another thing is to allow a leader to float the 2 systems to oppose a mission, defend a fleet (obviously he would be spent afterwards)
Another thing is to allow a leader to float the 2 systems to oppose a mission, defend a fleet (obviously he would be spent afterwards)
What do you mean by "float"?
I mean if you have Chewie on Corellia, and Boba Fett tries to capture Han in Curoscant, then you can send Chewie to oppose, because he is close enough. Obviously afterwards he will be spent.
Herman92 wrote:
Another idea to add: would recruitment change if we have leaders have a home planet (such that you can recruit on recruitment turns only if you have a unit/leader in the home system of the new leader)?
That could be interesting.
So you would need to send Leia to Tatooine to get Obi Wan, creates a reason for going there.
This is all very cool and interesting, but I feel that this is becoming a new game, almost more RPG like.
I wrote the second part of the response before the first, and now have something else to add.
SO if all the leaders are on the board, are you essentially choosing which mission/activation to play as the round goes? is there still an assignment phase?